PointLight

Point Light

Members

Functions

getTransform
mat4f getTransform()

TODO

Variables

falloffRate
float falloffRate;

The light's exponential attenuation modifier.

radius
float radius;

The area that lighting will be calculated for.

Inherited Members

From Light

color
vec3f color;

The color the light gives off.

castShadows
bool castShadows;

If it should cast shadows

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