MeshAsset

Loads and manages meshes into OpenGL.

Supported formats: 3DS BLEND (Blender 3D) DAE/Collada FBX IFC-STEP ASE DXF HMP MD2 MD3 MD5 MDC MDL NFF PLY STL X OBJ SMD LWO LXO LWS TER AC3D MS3D COB Q3BSP XGL CSM BVH B3D NDO Ogre XML Q3D

Constructors

this
this(Resource filePath, const(aiMesh*) mesh)

Creates a mesh.

Members

Functions

refresh
void refresh()

Refresh the asset.

shutdown
void shutdown()

Deletes mesh data stored on the GPU.

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