GameObject.Description

The struct that will be directly deserialized from the ddl.

class GameObject
static
struct Description {
Component.Description[] components;
}

Members

Variables

children
Description[] children;

Children of this object.

name
string name;

The name of the object.

prefab
Prefab prefab;

The Prefab to create from.

prefabName
string prefabName;

The name of the prefab to create from. Do you use with prefab.

transform
Transform.Description transform;

The transform of the object.

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