OpenGL

Members

Functions

endDraw
void endDraw()

Currently the entire rendering pass for the active Scene. TODO: Refactor the name

getDepthAtScreenPoint
float getDepthAtScreenPoint(vec2ui point)

Read from the depth buffer at the given point.

getObjectIDAtScreenPoint
uint getObjectIDAtScreenPoint(vec2ui point)

Read from the depth buffer at the given point.

initializeDeferredRendering
void initializeDeferredRendering()

Initializes the FBO and Textures for deferred rendering

resizeDefferedRenderBuffer
void resizeDefferedRenderBuffer()

Resizes the deffered rendering buffer.

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