All classes dealing with using 3D skeletal animation
Defines the static Assets class, a static class which manages all textures, meshes, materials, and animations.
Defines audio related classes, such as the listener and emitter
Defines the Camera class, which manages a view and projection matrix.
Defines the IComponent interface, which is the base for all components.
Contains the base class for all light types, Light, as well as AmbientLight, DirectionalLight, PointLight, SpotLight.
Defines the Material and Texture classes.
Defines the Mesh class, which controls all meshes loaded into the world.
Handles the creation and life cycle of UI objects and webview textures