dash.utility.input.inputsystem

Defines InputSystem and State, which are used for defining an input device (keyboard, mouse, gamepad, etc.)

Members

Aliases

AxisStorageType
alias AxisStorageType = float

The type each axis is stored as.

ButtonStorageType
alias ButtonStorageType = bool

The type each button is stored as.

Classes

InputSystem
class InputSystem(ButtonEnum, AxisEnum)

Defines a system of inputs, buttons, axes or both.

Structs

State
struct State(T, InputEnum)

Represents the state of an input method (ie. keyboard, gamepad, etc.).

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