AnimationData.fillTransforms

Recurse the bone hierarchy, filling up the bone transforms along the way

class AnimationData
void
fillTransforms

Parameters

transforms
Type: mat4f[]

The boneTransforms to fill up

bone
Type: Bone

The current bone checking

time
Type: float

The animations current time

parentTransform
Type: mat4f

The parents transform (which effects this bone)

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