AnimationData.this

Create the assetanimation, parsing all of the animation data

class AnimationData
this
(
Resource res
,
const(aiAnimation**) animations
,,
const(aiMesh*) mesh
,
const(aiNode*) nodeHierarchy
)

Parameters

animations
Type: const(aiAnimation**)

List of assimp animation/poses object

numAnimations
Type: int

Number of

mesh
Type: const(aiMesh*)

Assimp mesh/bone object

nodeHierarchy
Type: const(aiNode*)

Hierarchy of bones/filler nodes used for the animation

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