dash ~master (2014-11-19T20:54:00Z)
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AnimationData.Bone
dash
components
animation
AnimationData
A bone in the animation, storing everything it needs
class
AnimationData
class
Bone {
string
name
;
int
boneNumber
;
Bone
[]
children
;
mat4f
offset
;
mat4f
nodeOffset
;
}
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dash
components
animation
AnimationData
classes
Bone
BonePose
constructors
this
functions
assignAnimationData
convertAIMatrix
convertQuat
convertVectorArray
fillTransforms
findBoneWithName
getComponent
getTransformsAtTime
makeBonesFromHierarchy
shutdown
structs
AnimationSet
A bone in the animation, storing everything it needs