Loads and manages meshes into OpenGL.
Supported formats: 3DS BLEND (Blender 3D) DAE/Collada FBX IFC-STEP ASE DXF HMP MD2 MD3 MD5 MDC MDL NFF PLY STL X OBJ SMD LWO LXO LWS TER AC3D MS3D COB Q3BSP XGL CSM BVH B3D NDO Ogre XML Q3D
Creates a mesh.
Refresh the asset.
Deletes mesh data stored on the GPU.
See Implementation
Loads and manages meshes into OpenGL.
Supported formats: 3DS BLEND (Blender 3D) DAE/Collada FBX IFC-STEP ASE DXF HMP MD2 MD3 MD5 MDC MDL NFF PLY STL X OBJ SMD LWO LXO LWS TER AC3D MS3D COB Q3BSP XGL CSM BVH B3D NDO Ogre XML Q3D