dash.graphics.shaders.glsl.geometry

Geometry pass shader for standard meshes

Members

Variables

geometryFS
string geometryFS;

Saves diffuse, specular, mappedNormals (encoded to spheremapped XY), and object ID to appropriate FBO textures

geometryVS
string geometryVS;

Standard mesh vertex shader, transforms position to screen space and normals/tangents to view space

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