A collection of textures that serve different purposes in the rendering pipeline.
Default constructor, makes sure everything is initialized to default.
Duplicate the material.
Shuts down the material, making sure all references are released.
The diffuse (or color) map.
The name of the material.
The normal map, which specifies which way a face is pointing at a given pixel.
The specular map, which specifies how shiny a given point is.
See Implementation
A collection of textures that serve different purposes in the rendering pipeline.